3 models of design orgs

Pic of the cover of 'Org Design for Design Orgs'
Info in post is based on chapter 4

This post is based on chapter 4 of the book “Org Design for Design Orgs: Building and Managing In-House Teams,” by Peter Merholz and Kristin Skinner. Overall, that book is one I’d highly recommend to anyone who leads design, or anyone looking to be a design lead. This is just my interpretation of a small piece of it. 

The book covers everything from design organization best practices, to team roles, to recruiting, to professional growth, and more.

Where should design go?

As companies come to understand the value of design, more are adding and growing their in-house design teams. However, companies are not always clear on how to gain the most value from these design teams. Where should these teams sit in comparison to the rest of the company? How should they be organized?

Merholz and Skinner have explained two common models, and recommended a model that seems to combine the best of both worlds. 

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Introduce your deliverable to start off right

During my recent presentation on “The Usability of Deliverables: Making Deliverables Easier to Present and Use,” I focused most of my time on the first section, “introducing the deliverable.”

This is a relatively easy thing to do that can help prevent a lot of confusion and misunderstandings. And it’s not UX-specific – anyone who presents anything can benefit from this. A developer came up after the presentation and told me how useful he’d found it.  

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